Club

Category:
weapon (melee)
Description:
Weapon Effect Critical Cost
Club Damage 2, bludgeoning 20 2

Any of a number of blunt weapons used to strike, including nightsticks, batons, light maces, quarterstaffs, and similar bludgeoning weapons. A particularly light club might be only Damage 1.

Bio:

Club

The Centurion Agency Johnprime